﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace FourKill.Engine
{
    public enum SpriteState
    {
        StandingStill=0,
        Walking,
        Running,
        FloatingStill,
        FlyingSlow,
        FlyingFast
    }
}
